Intro
Perlin Noise is algorithmically generated gradient noise used to simulate natural-looking patterns (e.g. terrain, clouds, textures) in Procedural Content Generation.
Perlin noise gives you a value (usually 0 → 1) for any position (x, y):
So if you sample across a grid:
0.2 0.25 0.3
0.22 0.27 0.31
0.24 0.29 0.33
Notice how values change slowly, not randomly.



